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Antistar, thump-thump uses the 40mmGrenadeProjectileUnique which points to the new mesh. Fallout New Vegas have some nice creatures and Monster Mod add few to the game now with this Addon you can have even more and much better monsters in I'm glad it worked for you. BTW - the other reported bug is a typo in the readme. CaliberX is designed to distribute included ammo, not facilitate the integration of 3rd party loads. I'm only level 17 in my new playthrough Any suggestions is appreciated!
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The sample code uses incorrect quest names. It is highly modular and can be configured Suppose I have 2 mods, each that include 1 new ammo type each in the vanilla 5.
Quick question for CaliberX users
Third party merchants will need to add this LL if they want to sell casings. So after you've done that, go to the quest and select the script you just made from the drop down menu named script. Thanto - Not calibwrx to explain.
Modders need only call an existing quest to caliberd required ammo to all major vendors and loot lists. BTW - the other reported bug is a typo in the readme. To be fair though, I have a 40ish mods installed, and I was using the same save that I tested 3. Last Update 6 years ago. Users only see ammo required for mods they have installed, not tons valiberx unusable stuff. What projectile data are you using?

Set your weapon s to use the appropriate ammo list sshell casings, and projectile resources. All you need to do is start a quest associated with your desired ammo. Fallout New Vegas have some nice creatures and Monster Mod add few to the game now with this Addon you can have even more and much better monsters in Release date Released It is preferred you do this via script, at which time you can also set the active flags to 0 and call the activation script so everything gets updated.
If you really want to be spiffy, add the following block to your ammo activation quest script and major ammo vendors will add the new rounds immediately. Select your script from the script dropdown.
CaliberX mod for Fallout: New Vegas
Be sure to give your quest a unique EditorID as well - you'll need that for the scripting to come. Let me know if you need any help and i'll talk you through it.
Hmm i'm not familiar with how the Book of Earache does things but its possible it didn't activate the caligerx quest for the Grendel ammo. Join the community today totally free - or sign in with your social account on the right and join in the conversation.

We suggest you try the mod list with no filter applied, to browse all available. This updated release is now available thanks to the kind help of The Vampire Dante. What I don't know is how to detect if a mod has done this and reset the activated flag should the caliber already be active. Purchasable shell casing boxes are now available at primary arms merchant. Add file and help us achieve our mission of showcasing the best content from all developers. No files were found matching the criteria caliberz.
CaliberX adds popular new rounds to the game, and extends the vanilla ammo with powerful new options.
Quick question for CaliberX users
CaliberX calibex popular new rounds to the game, and extends the vanilla ammo with powerful new options. Afterwards go to the quest section, find the quest that says CaliberActivate65grenedal, open it, then check the box start game enabled, click ok, then save and start the game up.
Thanks for the replies guys! Each new round has a quest which will execute some like this when called: This is the tutorial by WhiskeyRiver2 on the nexus, pasted here:
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